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Microsoft xbox 360 s
Microsoft xbox 360 s




microsoft xbox 360 s
  1. Microsoft xbox 360 s install#
  2. Microsoft xbox 360 s serial#
  3. Microsoft xbox 360 s plus#

Microsoft xbox 360 s install#

This is the reason PS3 has to install parts of all games to hard drive to decrease load times. ck1984 - Monday, Jlink Dumb comment because you didn't check FACTS and you contradicted yourself for a start the facts are blu ray is SLOWER than dvd at load times because it spins the disk slower than dvd's e.g all blu rays spin at 2x speed dvd's go up to 24x i think.What follows is an entire dissection guide for those of you who want to get inside the new Xbox 360 (for whatever reason you might have ), as well as some power/noise information for those of you contemplating the upgrade. Unwilling to potentially kill yet another Xbox 360, I’ve left my heat spreader intact for the purposes of this article. While previous Xbox 360 CPU/GPUs were visible to the naked eye once you popped the heatsink off, the Valhalla design has a heat spreader covering the Xbox CGPU (Microsoft’s term, not mine). The uncertainty is because of a pesky heat spreader.

microsoft xbox 360 s

The new CGPU is rumored to be made at Chartered Semiconductor, now under the ownership of Global Foundries. Update: Apparently 45nm is the magic number.

microsoft xbox 360 s

The 40nm approach would make the most sense but TSMC is very capacity constrained at this point so it would be a slow ramp before all Xboxes got the Valhalla treatment. It’s not totally clear whether Microsoft is building these chips on a 40nm, 45nm or 55nm node. At 40nm it shouldn’t be a problem to bring all of those components onto a single reasonably sized die, which in turn reduces Microsoft’s manufacturing costs. This level of integration is made possible only by the not-so-magic of Moore’s Law. With the new Xbox 360 (codenamed Valhalla), at least two, possibly all three of the die are combined and placed on a single package:īringing it all onto (presumably) a single die makes cooling much simpler as now there’s only one heatsink and one fan for all of the major heat generating components in the unit. The table below shows us how: Xbox 360 Revision Leading up to Jasper, each die was shrunk independently with each Xbox iteration. Private L2 caches with a large shared 元 cache is preferred for scaling beyond two cores. These days it isn't really considered the ideal approach to a many-core CPU. The design was ahead of its time but given its 90nm manufacturing process it only had 1MB of L2 cache to share among all three cores. The CPU, codenamed Xenon, implemented three in-order PowerPC cores with SMT support - meaning the whole chip could work on six threads at the same time. This eDRAM and associated logic helped Microsoft bring AA to games and improve overall performance compared to what was possible at the time with conventional architectures. On a separate die, which ATI referred to as the daughter die, was 10MB of embedded DRAM along with all of the hardware necessary for z and stencil operations, color and alpha processing and AA. The GPU runs at 500MHz and is also home to the memory controller. These days we'd probably call it a GPU with 240 cores, although it's a bit dated from a functionality standpoint.

Microsoft xbox 360 s plus#

The core was made up of 48 shader processors and each SP could work on a vect4 plus a scalar op in parallel. The GPU was the first we ever looked at that used a unified shading architecture, so there were no dedicated pixel or vertex units. The old Xbox 360 had eDRAM and GPU - Xenos on a single package (right), plus a separate chip for the CPU - Xenon (left)įor those of you who don't remember, ATI originally designed the Xbox 360's GPU and called it Xenos. Prior to this motherboard revision the Xbox 360 motherboard had two discrete packages, one with the CPU and one with the GPU + eDRAM. The internals are mostly new, featuring for the first time a single chip with CPU, GPU and eDRAM. This is the latest revision of the Xbox 360, commonly referred to as the Xbox 360 Slim thanks to its shrinking in virtually all dimensions compared to the previous white box: Needless to say, I wasn’t terribly happy about purchasing a sixth Xbox 360, but here it is: While Microsoft never confirmed the cause the RRoD seemed to be a result of poor cooling and manufacturing issues (either at the die/underfill level or at the solder level or both). The last revision of the Xbox 360, codenamed Jasper, was supposed to fix the infamous RRoD problem.

Microsoft xbox 360 s serial#

Many have had serial Xbox 360 failures, I had them in parallel. Three because of the Red Ring of Death, all out of warranty.






Microsoft xbox 360 s